![]() Laced Records, in partnership with Bethesda Softworks®, a ZeniMax® Media company and id Software®, today announced that the DOOM (Original Game Soundtrack) will make its long-awaited debut on physical audio formats (Vinyl/CD) in Summer 2018.Ĭut at the world famous Abbey Road Studios, the DOOM (Original Game Soundtrack) will be available in four formats, spanning a Deluxe Double CD, Double Vinyl with 20 favourite tracks selected by the developers, a Special Edition Four-Disc Vinyl and a Special Limited Edition Vinyl Box Set – pressed on red 180g wax, this Hellish 4 LP collection includes the Deluxe Double CD and a limited-edition customised DOOM turntable slipmat. – The physical release of Mick Gordon’s acclaimed composition arrives in style via a collaboration with Laced Records – The borderlands between Titan's Realm and the Great Steppe is home to one of the most ferocious demons yet found - the (biomech) Hell Guard.DOOM® (Original Game Soundtrack) rips and tears its way onto Vinyl and CD in Summer 2018 While there has been no direct human contact with the beast it was discovered by Scout-Bots during the second Project Lazarus Tethering Operation (MTC 2147/016). Confronting this demon signaled the end of the expedition, but the Scout-Bots did manage to send data to the relay beacons before they were destroyed.Ī detailed study of the few video frames that were captured before the equipment was destroyed revealed that the Hell Guard is actually a parasite housed within a bone and keratin exoskeleton. The parasite, imbued with enourmous quantities of Hell energy, provides power to the Hell Guards and controls its actions entirely. Attempts to retrieve the parasite alone has proved fruitless as the uncoupled demon is too weak to survive passage between dimensions.īefore entering the exoskeleton, the Hell Guard exoskeleton is a lifeless husk. ![]() Once coupled however, the demon presents a daunting and relentless enemy. The parasite that controls the exoskeleton itself has a fleshy dark red color and is covered with eye-like light green blisters. ![]() It has a round mouth with four mandibles around it. The exoskeleton is a tall, menacing figure which resembles a humanoid creature with no head or neck. It has hooves as feet, like the Baron of Hell and its legs are light brown and flesh red like the rest of the exoskeleton. The chest area has a green radiant rune embedded on it and can open up to give the parasite access to the biomech. Its shoulders possess one shield-like extension covered with spikes on each side to protect the joint that connects the body to its bulky arms which end in claw-like, red hands. Slate-coloured bumps cover the dome on top of the Hell Guard where its head would otherwise be, resembling eyes (though it's unknown if these bumps merely serve as decoration, or work as some kind of biological optics for the parasite inside). ![]() The player will meet three Hell Guards, and will fight with them in two stages: Hell Guards are capable of wielding different weapons, which determine what they can do a staff, a mace, or even both. The first Hell Guard is armed with a mace and a staff, as well as a green bubble shield that renders it invincible to weapons fire.The Hell Guard will quickly lunge towards the player and slam its mace on the ground.This one has a multitude of attacks and maneuvers: This Hell Guard can only be harmed by counter-attacking it the biomech only drops its shield when it's currently attacking the player, meaning one must dodge the creature's attack and then quickly shoot it until it recovers and pulls its shield back up in order to damage it. The Hell Guard holds up its staff and charges a ball of energy while tracking the player.Occasionally, before doing this, it will move to the opposite side of the arena and slowly strafe around the edge of it before running at the player and performing the attack. This ball eventually turns yellow and launches itself at the player in the form of a horizontal spread of three fast-moving fireballs. ![]() The Hell Guard moves to the center of the arena and begins rapidly spinning like a dreidel, releasing curved jets of fire that swirl around the arena in a circle.The Hell Guard runs at the player and performs a horizontal swipe with its mace.If the Hell Guard's too close to the player when it chooses this attack, it will perform a somersault away from them before landing and starting the attack. Later in the fight, it may occasionally pause for a moment after the attack is finished, then immediately perform it again with the direction of the jets swapped. ![]()
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